This project was an art concept developed in a class called “From Concept Art to In-Game Graphics” at the IT University of Copenhagen. The idea behind the concept was to combine fast paced arcade racing and neon art, in a unique and interesting way.
This concept was developed in the Unity3D engine. Some of the techniques I used to achieve the concept were: Image effects (Bloom, Depth of Field, and Vignette), custom shaders, scrolling texture offset, texture blending, and simple random world generation.
Credits:
Danni Schou: Concept and Programming
James Testmann: Audi R8 Model and Texture