Mesh Splitting going Open Source

After almost 3 years I’ve decided to release my master thesis in procedural mesh splitting as open source. Currently there isn’t any plans of developing it further, but if people make improvements to it I would be happy to merge them in.

If you do something cool with this I would love to hear about it, but it’s really up to you to do what you want with it!

Get the source code from github here: mesh_splitting_unity