Trapped

This was a game prototype I created together with James. We made this game in 48 hours, as a challenge to our selves. It is mainly a prototype to test out the feeling/ambiance of game idea we’ve played around with for a while. The game is made using a trial version of the Unity3D engine in order to use some of the Pro features (deferred rendering and bloom effect).

Both the game design and level design was a collaborative effort between me and James. I did all the programming and implementation of the game in Unity.

Download Trapped here! (Best quality!, Windows only)

Play in Browser:

Controls:
Your cross-hair changes color when its above something you can interact with. It’s green when you’re in range of the object, and red if you’re out of range of the object.
WASD
– Move
Mouse – Look
LMB – Lift/Use/Take
RMB – Switch Lift side.

Credits:
Danni Schou – Designer and Programmer
James Testmann – Designer and 3D Artist